Rainbow Six Siege Sound Glitch

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Rainbow Six Siege is getting a new patch this week that’ll take care of a couple of nasty bugs.

Now that the dust has settled after the release of the Rainbow Six Siege Operation Grim Sky operators, Ubisoft has now diverted its attention once again to fixing bugs and balancing the meta.

The main focus of patch Y3S3.1.2 is to fix a few nasty exploits. Though the developer did intend on including balance changes in the patch initially, it instead decided to roll out the bug fixes as soon as possible while testing continues on said balance changes.

First, the deployable shield vaulting bug, which prevents players from vaulting through windows whenever shields are placed perpendicular to the window, is going away. You can still deploy shields close to windows, but the game will automatically leave room for vaulting to work.

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There’s also the invisibility glitch, which while it can be inadvertently triggered, you’re never sure if it’s intentional or not. The bug would make the player completely invisible after the map loads.

On the map Oregon, some players were able to clip through the washing machine, giving them an unfair advantage. This has been fixed.

Though no specific release day was announced for patch Y3S3.1.2, it is coming this week. However, this only applies to the PC version. Console players will have to wait until patch Y3S3.2 drops later this month, meaning they’re getting these fixes as well as the balance changes in one patch.

See the list of changes and fixes below:

Bug fixes

-General

  • Fixed – Deployable shields placed perpendicular to a window prevent vaulting.
  • Fixed – The operator is invisible when players load into game.
  • Fixed – Pistols have their reticle misaligned with the center of the screen while shooting.
  • Fixed – No toggle for Montagne and Pulse special abilities (now comes with toggle).
  • Fixed – Cannot access Bulletproof Camera by pressing the secondary gadget button while prone.
  • Fixed – While prone, using melee and standing up will switch the knife animation to shield.
  • Fixed – The Stun Grenade VFX can be cancelled under certain conditions.
  • Fixed – The squad leader remains alone in a match after one squad member leaves when the leader starts the match.
  • Fixed – Latency, micro stutters and graphical issues after playing multiple matches and maps in the same Custom game session.
  • Fixed – End of round timer does not stop when initiating the defuser plant at the last moment.

-Minor

Siege
  • Fixed – Clipping issue on Lion’s uniforms.
  • Fixed – Hibana’s face appears washed off when equipped with the Yurei headgear.
  • Fixed – Holding down both gadget buttons and releasing them in a certain order switches away from Pulse’s Cardiac Sensor.
  • Fixed – The Chalkboard uniform for Hibana does not appear properly while in First Person.
  • Fixed – Blitz’s arm is delayed when leaning, causing clipping issues with shield.
  • Fixed – The observation tool icon is missing from the select spawn location screen for attackers in preparation phase in Ranked.

-Charms

  • Fixed – A second “Gold Lion Chibi” will float next to the weapon it is attached to.
  • Fixed – Equipping a country flag charm on the SPSMG9 will also apply on Clash’s CCE shield.
  • Fixed – Chibi charms are not properly placed on Clash’s CCE Shield in load out.
  • Fixed – Multiple charms are clipping through Blitz’s and Clash’s shields.
  • Fixed – Charms equipped on Clash’s shield are not visible in 3rd person view.

-Pick and ban

  • Fixed – When Joining in Progress during a ban reveal, players will always see the blue smoke.
  • Fixed – Joining in Progress with previously selected operator does not update teammates blocked operators.
  • Fixed – During the ready screen, the sizes of the operator’s cards are not consistent.
  • Fixed – The “Change floor” button is missing in the tactical map.
  • Fixed – The bullet point that indicates the currently voted OP disappears after changing display mode.

Maps

-Bank

  • Fixed – Valkyrie Black Eye can see through the ceiling when placed on in a spot on 2F Bank.
  • Fixed – Spot in 1F Tellers Office allows Valkyrie’s Black Eye to see the corridor and staircase.
  • Fixed – Spot in 1F Archives allows throwable gadgets to reach 2F Skylight Stairwell.

-Clubhouse

  • Fixed – Attacker drones can see through the ceiling underneath 1F Lobby and Bar.

-Consulate

  • Fixed – Drone has no collision with the terrace edge from West Front Yard.

-Hereford Base

  • Fixed – Ranked Match Action phase lasts for 4 minutes on Hereford Base.
  • Fixed – Equipping a shield drops the fps by 10–20 on Hereford Base.
  • Fixed – Unstable FPS in Hereford Base.
  • Fixed – Maestro’s gadget is vulnerable by breaking cosmetic destruction, Small pinstripe carpets across the map.
  • Fixed – Players can hide under a desk in 1F Prep Area.
  • Fixed – Defuser cannot be picked up after being dropped between the wall and the ammo box in 1F Garage.
  • Fixed – Defuser cannot be picked up after being dropped between the wooden planks located in EXT Barnyard.
  • Fixed – Thatcher’s EMP grenade does not turn off the faux volumetric glow from the ceiling lights in EXT Barn.
  • Fixed – Small gap in 2F bathroom ceiling on Hereford base rework.

-House

  • Fixed – Players can clip inside a wall using a deployable shield at 2F Workshop.

-Kafe

  • Fixed – Players cannot pick up armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge.

-Oregon

Siege
  • Fixed – Operators can get stuck inside a pile of boxes in 1F Office.
  • Fixed – Player can vault inside the washing machine on Oregon.

Operators

-Buck

  • Fixed – If Buck mounts Tachanka’s LMG Turret with the Skeleton Key on and leaves it, no interaction can be made with the turret afterwards.

-Clash

  • Fixed – Clash can instantly go into ADS with her secondary after un–equipping her shield.
  • Fixed – Clash is not able to use Observation Tools while her CCE shield is extended.

-Echo

  • Fixed – Instead of disappearing when Echo’s Yokai hover drone is disabled, the “Jump” button appears greyed out.
  • Fixed – If a disabled Yokai hover drone is picked up and re–deployed, it will still be in the disabled state when redeployed.

-Finka

  • Fixed – Finka’s Spear308’s damage falloff over distance is too high.

-Maverick

  • Fixed – Maverick’s blowtorch makes no sound on the first use on a wall.
  • Fixed – Blowtorch SFX persists after Maverick is killed while using it.

-Mira

  • Fixed – Black Mirror can be destroyed from the other side of a reinforced wall.
  • Fixed – Mira can place her Mirror under another destroyed Black Mirror.

Rainbow Six Siege is one of my favourite competitive shooters.

There’s something about the deliberate, tactical pace. It’s a shooter where positioning and game sense are just as important – if not more – than precision aiming.

If you hear footsteps above as some dust poofs from the ceiling, shoot into the creaking wood and you might just score a kill. Want to breach a room? Forget the door – use that window right there, or simply make a new one. In fact, Siege even gives you ways of clearing a room without entering.

The physical destruction at the core of Siege allows you to rip its levels apart, break the rules, and come in from any angle. It makes the game feel unpredictable, and the fact you only live once makes that unpredictability tense and exciting.

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Rainbow Six Siege Audio Problems

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From the audio cues to the way blood spatter helps you zone in on a shooter’s direction – everything feels like it has been built to help you read the battlefield, to pull you into the game. It’s just a shame there’s one thing that keeps pulling me out: the players.

Siege is hell on PS4, and it’s not even Ubisoft’s fault. The developer has been trying to counter the game’s toxicity issue since day one, most recently applying instant bans to players who use racial slurs in-game.

But even with the entire lobby on mute, you can’t escape the silent screams of the morons. If you happen to be the last player alive on your team, there’s a good chance everyone will vote to kick you just so they can more quickly get back into the game.

If you manage to not get kicked and you don’t win, expect the rest of your team to take the loss out on you. Countless times I’ve had people who died at the start of a match screaming at me because I lost a 1v3 at the end. “Noob” sounds the same in every language, it turns out.

Then, when the next round begins, they murder you. Yep, if they can’t kick you, your own teammates will shoot you dead, making it less likely that they’ll win that round. Absolute muppets.

Most of this toxicity, admittedly, is restricted to Casual matches. Ranked players are far less likely to kill you on purpose, though they’ll still shout abuse at you if you don’t singlehandedly win a match.

The thing is, Casual is a place where you should be free to experiment away from the pressures of Ranked. It should be where you can learn the intricacies of each operator, but the players treat every match like you’re in the finals of an esports tournament with a million dollar prize pool.

Ubisoft said back in April that it was taking steps to address this mess. “Intentional team killing is an issue in Rainbow Six, and our current method of addressing it is being improved,” says the blog post.

“The goal is to track long term offenders across multiple games and sessions that slip through the cracks of our current team kill detection system. We cannot provide too many details on this, as it will lead to exploiting.

“These short-term changes will begin to address toxicity, but we do not plan to stop there. We are serious about tackling the issues surrounding the potential for a negative player experience, and we will share any further changes with you prior to their implementation.”

Rainbow Six Siege Ps4 No Sound Glitch

Fast-forward three months and, at least on PS4, the problem seems as bad as it ever was. It’s a shooter built around destruction, but its most destructive element, it turns out, are the players themselves.

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