Shadows Of Twilight Darkness Rising

Darkness Returns

  1. Shadows Of Twilight Darkness Rising Episode 13
  2. Shadows Of Twilight Darkness Rising Episode 14
  3. Shadows Of Twilight Darkness Rising Season

Quest Giver

Location

Sep 07, 2015  Shadows Of Twilight: Darkness Rising Ch.1CHAPTER ONE Princess Celestia was busy with her work, when she got up to get a drink. She did the task while stretching her legs a bit, chatting with some of the castle workers, before returning to her room. Rising Darkness is the first book in a new series by Thea Harrison. Thea’s Elder Races series is inventive, sexy and interesting. I picked up Rising Darkness because I really enjoy Thea’s other books and hoped I would enjoy this series too. I knew going into this book that is was very different from anything Thea has written before. Shadows of Ancestors is by far the most accomplished output from Twilight Fauna to date, building on the great success of last year’s Hymns of a Forgotten Homeland while not resting on its laurels.

Prerequisite

Next Quest

Faction

Reward

One of three Nightingale Blessings
Leader of the Thieves Guild

Type

Quest ID

Darkness Returns is a quest available in The Elder Scrolls V: Skyrim in which the Dragonborn must return the Skeleton Key to the Twilight Sepulcher and fulfil their oath to Nocturnal.

BackgroundEdit

With the Skeleton Key of Nocturnal safely in my possession, I'm bound for the Twilight Sepulcher to return it to its resting place.
Darkness

ObjectivesEdit

  • Enter the Twilight Sepulcher
  • Speak to the Nightingale Sentinel
  • Follow the Pilgrim's Path
    • (Optional) Retrieve Nystrom's Journal
  • Return the Skeleton Key to Ebonmere
  • Listen to Nocturnal
  • Speak to Karliah
  • Choose Nightingale Role

WalkthroughEdit

To complete this quest, the Dragonborn must take the Pilgrim's Path to the Twilight Sepulcher in order to put the Skeleton Key back where it belongs. As the Sepulcher is entered, the ghost of Gallus Desidenius, the Nightingale murdered by Mercer Frey, is encountered. He warns the Dragonborn that, because the Key is missing, the other ghosts have been corrupted and are now hostile. When asked about the obstacles to reaching the Ebonmere Lock, he advises to look for a journal that belonged to another adventurer, Nystrom. His skeleton is to the east of Gallus.

Nystrom's journal holds some clues to the trials:

'Shadows of their former selves, sentinels of the dark. They wander ever more and deal swift death to defilers.'

'Above all they stand, vigilance everlasting. Beholden the murk yet contentious of the glow.'

'Offer what She desires most, but reject the material. For her greatest want is that which cannot be seen, felt or carried.'

'Direct and yet indirect. The path to salvation a route of cunning with fortune betraying the foolish.'

'The journey is complete, the Empress's embrace awaits the fallen. Hesitate not if you wish to gift her your eternal devotion.'

Nystrom also says that the man who gave him the clues mumbled nonsensical phrases like 'night is the new day' and how he was the 'ghost of the sun.'

First trial - SentinelsEdit

Shadows Of Twilight Darkness Rising

'Shadows of their former selves, sentinels of the dark. They wander ever more and deal swift death to defilers.'

The first trial is facing the shadows of their former selves, sentinels of the dark - Nightingale ghosts, hostile and powerful. Either sneak past or kill them. If they are killed, there is valuable loot on both sides of this area.

When entering the first trials room, it is relatively easy to sneak attack the Nightingale Sentinel with a bow as they are directly in front of the Dragonborn when they enter. Then they can continue on to the next trial or, in the chance of receiving more loot, kill the other sentinels.

In the room on the left, with the alchemy lab, there is a desk. A button behind this desk opens a secret door in the same room revealing moderate loot.

Second trial - Light versus darkEdit

'Above all they stand, vigilance everlasting. Beholden the murk yet contentious of the glow.'

For the second trial, night is the new day: avoid the light and stay on the darkest path. One can enter sneak and go through the mist. Standing or moving through the lit areas will cause large amounts of damage, which not even Become Ethereal can avert, since the damage is scripted to be taken without any magic effect. Watch for trip wires when going up the staircases. During this trial there are no enemies. Candlelight and Magelight spells can also help if having trouble finding the way around, as their own lights are not harmful in this area.

Third trial - Hidden doorEdit

'Offer what She desires most, but reject the material. For her greatest want is that which cannot be seen, felt or carried.'

For the third trial, in the room with the statue and a dead bandit lying in front of it, there are two large sconces to either side of the statue. To the left of the left hand sconce there is a chain, and at the right hand side of the right sconce there is a second chain. Pull the two chains to put out the lights of the sconces, so giving her (Nocturnal) what she desires most (darkness). The door behind the statue will then open.

Fourth trial - Sentinels versus trapsEdit

'Direct and yet indirect. The path to salvation a route of cunning with fortune betraying the foolish.'

For the fourth trial, there are some options:

  • The hallway traps can be avoided altogether; there is a Master locked iron door to the left before the first hallway (with the swinging axes) that can be used to avoid the traps (open it with the Skeleton Key). If you do this, skip the next two steps.
  • If you go straight ahead through the traps, step carefully, using Whirlwind Sprint or Become Ethereal. The swinging axes can transmit diseases, even to a werewolf or vampire.
  • Open the next door from the side; it hides a swinging battering ram. Do not go through the door to the west just yet; it leads to the next area. Turn south and continue.
  • In the next room, kill the sentinels and loot the pit. Among other things it contains two skill books: Proper Lock Design (on the southern table) and Sacred Witness.

After looting the entire area, proceed north to Twilight Sepulcher - Inner Sanctum. Very soon, there is a point of no return; be sure you have looted everything you want before proceeding.

Fifth trial - The inner sanctumEdit

'The journey is complete, the Empress's embrace awaits the fallen. Hesitate not if you wish to gift her your eternal devotion.'

As you proceed through the Twilight Sepulcher - Inner Sanctum, you will come to a steep pit. This is the point of no return; when you are done here, the first part of the Twilight Sepulcher will be sealed. Fall into the pit and search Anders' skeleton; read the message. Wait a few seconds until the Skeleton Key reacts. The ground will disappear and you will fall. When you land, place the Skeleton Key into the Ebonmere Lock. That will summon Nocturnal, who will bid the Dragonborn to drink from the Ebonmere, 'for this is where the Agent of Nocturnal is born.'

'My, my. What do we have here? It's been a number of years since I've set foot on your world. Or perhaps it's been moments. One tends to lose track. So... once again the Key has been stolen and a 'champion' returns it to the Sepulcher. Now that Ebonmere has been restored, you stand before me awaiting your accolades; a pat on your head... a kiss on your cheek. What you fail to realize is your actions were expected and represent nothing more than the fulfillment of your agreement. Don't mistake my tone for displeasure, after all, you've obediently performed your duties to the letter. But we both know this has little to do with honor and oaths and loyalty. It's about the reward; the prize. Fear not. You'll have your trinkets, your desire for power, your hunger for wealth. I bid you to drink deeply from the Ebonmere, mortal. For this is where the Agent of Nocturnal is born. The Oath has been struck, the die has been cast and your fate awaits you in the Evergloam. Farewell, Nightingale. See to it the Key stays this time, won't you?'

Then speak to Karliah, and she explains the choice that must be made between the Agent of Strife, Subterfuge and Stealth. To pick one, step on the corresponding moon. They give greater Powers, usable once a day only. The Dragonborn can later choose to change the chosen power after a day so there is little pressure in choosing the best ability. Next, talk to Karliah. After Karliah is spoken to, Gallus' ghost will appear and they will speak shortly before he goes to Evergloam. Karliah then goes back to Nightingale Hall. The Dragonborn can then leave through the southern portal.

PowersEdit

  • The crescent moon represents this power, which makes the Dragonborn the master of remaining unseen. Once a day they can become invisible while crouching for 120 seconds, much like The Shadow Stone.
  • The half moon represents this power, which allows the use of shadow to cloud the judgment of those around them. Once a day, it can be activated for 30 seconds in order to make people and creatures in the spell's area of effect attack anyone nearby.
  • The full moon represents this power, which, when used, instantly absorbs 100 Health points from the target. This power can also be used once a day. Will go through the target and hit others.

JournalEdit

Darkness Returns – TG09
IDJournal Entry
10

With the Skeleton Key of Nocturnal safely in my possession, I'm bound for the Twilight Sepulcher to return it to its resting place.

  • Objective 10: Enter the Twilight Sepulcher
20
  • Objective 20: Speak to the Nightingale Sentinel
30

Within the Twilight Sepulcher, I happened upon the spirit of Gallus, the Nightingale murdered by Mercer Frey. He warned me that removing the key from its resting place has corrupted the other resident Nightingale Guardian Spirits, distorting their morality and making them incredibly hostile.

  • Objective 30: Follow the Pilgrim's Path
40
  • Objective 25: (Optional) Retrieve Nystrom's Journal
  • Objective 40: Return the Skeleton Key to the Ebonmere
50
  • Objective 50: Listen to Nocturnal
60
  • Objective 60: Speak to Karliah
70
  • Objective 70: Choose Nightingale Role
200

I've returned the Skeleton Key to its proper resting place within the Twilight Sepulcher and encountered Nocturnal herself. As a reward for my actions, she allowed me to become a true Nightingale Agent and imbued me with the appropriate ability befitting my station.

  • Quest completed

TriviaEdit

  • The Pilgrim's Path contains plentiful loot, including skill books, potions, and soul gems. It becomes inaccessible once the key is used to open Ebonmere.
  • It is recommended to not return the Skeleton Key until either reaching the Unbreakable lockpick perk, or are able to become the Thieves Guild Guildmaster, as the Skeleton Key must be returned to do that.
  • During the first test there is a secret door in the room with the Nightingale sitting down. It can be opened by pressing the button on the floor to the left of the seat under the table.
  • After the completion of this quest, a shrine to Nocturnal will appear in the Thieves Guild Cistern. It gives the Blessing of Nocturnal, which makes the Dragonborn 10% harder to detect for seven hours.
  • In the second trial, only the light from the sconces can damage the Dragonborn, so torches, Magelight, or Candlelight can still be used.

BugsEdit

Shadows Of Twilight Darkness Rising

This section contains bugs related to Darkness Returns. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • After Nocturnal is done speaking, the quest marker will follow her into the Ebonmere instead of moving to Karliah, so that she cannot be spoken to. Re-loading from before returning the Key to the Ebonmere can fix this.
  • This quest may be removed from the quest menu. Enter the Twilight Sepulcher to continue the quest.
  • When using the portal to the entrance, the Dragonborn may fall through the floor of the game to nothingness and die on the spot.
  • Sometimes Karliah, when spoken to, will only respond with 'yes, fellow Nightingale?' And you will be unable to complete the quest. Reload last save to continue.
  • 360 When returning to the Twilight Sepulcher, the Ebonmere will be shut and the moon symbols will have vanished. It is still possible to change blessings of Nocturnal, but one will be unable to tell where they are.

AchievementsEdit

Darkness Returns
Complete 'Darkness Returns'
Points 10
Trophy

Shadows Of Twilight Darkness Rising Episode 13



Thieves Guild Quests (The Elder Scrolls V: Skyrim)
Main QuestA Chance Arrangement • Taking Care of Business • Loud and Clear • Dampened Spirits
Scoundrel's Folly • Speaking With Silence • Hard Answers • The Pursuit • Trinity Restored
Blindsighted • Darkness Returns • Under New Management
Delvin's Small JobsThe Bedlam Job • The Fishing Job • The Numbers Job
Vex's Small JobsThe Burglary Job • The Heist Job • The Shill Job • The Sweep Job
City Influence JobsImitation Amnesty • Summerset Shadows • Silver Lining • The Dainty Sload
OtherDeliver Moon Sugar to Ri'saad • The Litany of Larceny • No Stone Unturned

Discussions about Darkness Returns

  • Can't talk to Nightingale Sentinel

    • 98.18.129.156 wrote:Even tried closing and opening the game. Still no good. tried to searching around the field first, if u reading the bo...
    • Amazing, isn't it. You're a Nightingale, going into the Nightingale's temple to do something important for the Nightingales, ...
  • Being an Agent

    • I'm stubborn as hell. I'd go to the evergloam, then use the thuum to summon durneviir and tear a hole into sovngarde. I'd jump...
    • 222.127.174.137 wrote:Sky Above,Voice Within wrote:In any case, more than one outworldly being has claimed the Dragonborn will serve them in ...
OriginStockholm, Sweden
GenresNeoclassical dark wave, world music, folk music, art rock
Years active1996-present
LabelsTwilight Records
Associated actsAnima Morte
Katatonia
MembersFredrik Klingwall
Linda-li Dahlin
Past membersGuillaume Le Huche

Rising Shadows is a neoclassical dark wave band formed in Stockholm, Sweden by composer Fredrik Klingwall in 1996.

  • 2Members
  • 3Discography

Biography[edit]

Rising Shadows was originally started by Fredrik Klingwall as a one-man project under the name 'Shadow of the Concealed'.The project released one demo and then changed the name into Rising Shadows in 1997. From 1999 the project was more or less on hold until vocalist Linda-li joined in 2004.

In 2006 their debut album Falling Deep Within was released by Argentinian label Twilight Records.[1] The album featured songs rich with medieval and Nordic folk influences. They also appeared on two compilation issued by fantasy label Waerloga Records.

For the recordings of the second album Found In The Cold they were joined by former Katatonia bassist Guillaume Le Huche. Found In The Cold was released by Twilight Records in late 2008. Guillaume subsequently left the band during the recordings of the third album Finis Gloriae Mundi.

Members[edit]

Current[edit]

Shadows Of Twilight Darkness Rising Episode 14

  • Linda-li Dahlin - vocals (2004-)
  • Fredrik Klingwall - keyboard (1996-)

Former members[edit]

  • Guillaume Le Huche - bass (2008–2010)

Session[edit]

  • Mattias Olsson - Percussion on Finis Gloriae Mundi (2010)
  • KG Westman - Sitar on Finis Gloriae Mundi (2010)
  • Daniel Cannerfelt - Electric guitar on Finis Gloriae Mundi (2010)
  • Stefan Granberg - Bouzouki on Finis Gloriae Mundi (2010)

Discography[edit]

Shadows Of Twilight Darkness Rising Season

Albums[edit]

  • Falling Deep Within (2006)
  • Found in the Cold (2008)
  • Finis Gloriae Mundi (2010)

Contributions[edit]

  • A Tribute To Uglakh (Waerloga, 'Vacui') (2005)
  • Radio Rivendell (Waerloga, 'Dead Cold') (2006)
  • In The Dark Room Vol.1 (Darkroom Magazine, 'Falling Deep Within (different mix)') (2008)

Notes and references[edit]

  1. ^Side-line.com 'More releases from Argentina on Twilight Records', Side-Line, 19 October 2006. Retrieved on 2008-09-25.

External links[edit]

  • Rising Shadows at allmusic
  • Rising Shadows at discogs
  • Rising Shadows at Last.fm


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rising_Shadows&oldid=889264734'
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